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CD Fun House 1
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CD Fun House (Wayzata Technology).iso
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•Star Fleet HQ•
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Trek...Revisited
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Trek...Revisited.rsrc
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help_128_Manual Text.bin
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1989-03-05
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Introduction
=============
This online help is the entire manual for Trek...Revisited, and I
figured putting it online would assure that no one would possibly
misplace it. This help file will tell you all the features, rules,
hints, and other neat things about the software, so lets begin!
Authors Notice
===============
This program was designed and written by Richard Harvey. It is not
a free program! A small fee is asked if you wish to keep it. I'm not
setting any tough standards for the shareware charge, but $10 wouldn't
hurt anyone. It also will guarantee you free copies of future versions
if I get enough feedback of new features to add. The address is:
Richard Harvey
2212 Ft. Worth Drive, #105
Denton, Texas 76205
I appreciate everyones contributions, as I have contributed my time to
write the software for you to enjoy.
A Little Background
====================
If you've been in the computing community for a few years, you have
probably run into the infamous Star Trek before. It has been a popular
program for a very long time; my first encounter was the Apple ][ version
of the program in 1981. I have kept alot of the ideas from the original
version, but have tried to take advantage of the Mac interface and add
a few features to the software at the same time. If you are a die-hard
fan of the game, then you shouldn't have any problems adjusting to the
game, but be forewarned - some options have been taken OUT of the orig-
inal, as I saw some unrealistic features in the original. There are all
talked about below, so keep reading!
Changes from the classic
=========================
Here are a list of functions that have been changed from the orig-
inal program:
Controls - All controls and commands issued are by dials, meters, and
buttons, instead of trying to remember keyboard commands. That
is not to say you cannot play by keyboard (for those who like to
lean back with the headphones on!) There are key equivalents
for almost every feature in the program.
Graphics & Sound - If you remember, the original was a text based
game; I have tried (in my best artist attempt) to add a little
spice by using an all visual approach. I have also tried to
gather some digitized sounds for a more stunning game.
Sensors - the original game allowed you to view the entire galaxy
to see where enemies and bases were located. I'm not going to
be that nice, because it takes a little adventure out of the
game. I do offer short range sensors, and that will show you
the surrounding sectors from your ship (showing all stars,
planets, moons, bases, and of course - enemies!)
Warp Travel - the original would stop your ship if you ran into any
object while in warp travel. This program will not, because the
ship's computer will determine a path for you to take to reach
your destination, and will simply deduct extra energy and
dilithium drain if it has to go out of the way to avoid hitting
something. Impulse travel WON'T offer you this convenience.
Galaxy - if you were wondering "How large is the galaxy, anyway?"
Well, its a 15 x 15 grid of sectors (225 sectors), with each
sector being a 9 x 9 grid. Roughly, that gives you 18,225
unique locations in the game. The galaxy grid is numbered
0 through 14, and each sector is numbered A-I on the y-axis and
0-8 on the x-axis. When you enter a sector, its location will
be given in the title bar of the window.
Repairs - your ship will be repaired by docking at a starbase, but
this will NOT regenerate dilithium crystal loss. You can only
regain dilithium crystals by transporting to a planet in the
galaxy to collect new crystals.
Abandon/Destruct - you can abandon ship or set ships self destruct
at any given time during play. You should abandon ship only if
you are at certain death and you cannot possibly survive. You
will be given a lower score for NOT abandoning ship and having
your crew killed! Self-destruct is really only a quick way of
killing yourself and ending the game.
Preferences - as a user, you are allowed to set alot of neat details
on the response of the game. Under the Edit menu there is a
preferences option that lets you set the following:
Control - this will set the delay for controls. i.e. if
you are setting a control and holding the mouse button,
it will either adjust faster or slower (just in case the
controls are too touchy, you can slow their response
down by raising the delay time.)
Action - you can set the speed that movement is done on
the screen. For a fast paced game, set the delay lower.
For a slower game you can actually see things move, set
the delay a little higher.
Sound - no game would be complete without letting you set the
sound level.
Accuracy - the dials that are used in the game (usually to
set a course of 0° to 359°) can move in increments of
5° to 15°. If you need more accuracy, set this dial
to its lowest setting. Then adjust up as you see
necessary (remember, you can set a dial faster if the
accuracy is lower.)
Message - this is the delay that is used after a message is
shown in the message center. If things are going by a
little too quick to read, adjust this meter.
How to play
============
If you've never played before, the object of the game is to travel
throughout the galaxy and destroy all enemies. They call this "securing
sectors." Once you have secured all sectors, you win! Sounds easy, huh?
Sure...
What your ship can do
======================
Your ship offers six functions that you command. They are -
NAV - Navigation of the ship
WEAP - Onboard weapons systems
COMP - Onboard computer system
SHIP - Your direct orders to crew
STAT - Statitics of how things are going
PASS - Allows you to pass your turn in play
Overview & Play
================
When you begin the game, the galaxy will be initialized and filled
with random stars, planets, bases, enemies, etc. Your ship will then be
placed in a random sector to begin play.
At the top right corner you will find your controls. They are push
buttons you hit with your mouse to control play. Each button has a small
picture that depicts what it is. When you press on a button, the area
just below the buttons will fill with controls that affect that command.
i.e. - if you press the NAV button, then navigation controls will appear.
Only one command button can be active at any given time. When you
are done with a command, just choose a button for the next command you
wish to use.
There is a message center in the lower right corner of the screen.
This will keep you informed on what is happening, what you've destroyed,
what you've found, who won last weeks football game, etc. Oops, forget
that last one, I took that feature out.
Navigation
===========
To navigate (fly) your ship, press the NAV button. You will then
be given a dial to set your course, and meters to set the impulse or
warp power to travel at. Impulse power will move you one grid place at
a time, whereas warp power will move you a sector at a time. Remember,
however, that warp severly drains the ships onboard power, so don't go
wizzing all over the place without letting the power regain after a warp
travel.
To set the dial to the course you want, click in the course dial to
activate the control (the blinking bar above the control shows that it
is active), then use the +/- arrows to adjust to the direction you wish
to fly. 0° is straight up (north), 180° is straight down (south). You
can adjust the accuracy of this dial by using the preferences option.
Next, set the power you wish to fly. For either impulse or warp,
click in the impulse or warp meter to activate the control, then use the
+/- arrows to adjust the power. When you have set the power to what you
wish, press the Accept Course button, and your on your way!
NOTE: For warp travel, the warp meter MUST be active when you press
the Accept Course button. If either the course dial or impulse
meter is active, then impulse flight is assumed. Don't lose
your chance out of a bad situation by not choosing warp!!
Weapons
========
You have two types of weapons available to fight with - lasers and
photon torpedos.
Lasers - to fire your lasers on an enemy, click in the laser power
meter and set the power to how strong a blast to fire. With the
mouse, click on the sector grid which square you wish to blast
(pick a square with an enemy!!) Then press the Fire Laser button
to blast away.
Photons - to fire a photon torpedo, set the photon course dial to
the direction you wish to fire (it's a little tricky lining up
a shot, but that adds a little skill to the game.) Hit the
Fire Photon buttons to fire away!! You will hear a explosion
if you hit the opponent (although it may take many shots to
destroy an enemy.) If the photon course selector is not letting
you be accurate enough in your aim, try setting the accuracy
level under the preferences option (keep reading below...)
Computer
=========
The onboard computer of your ship lets you maintain your ship plus
retrieve information about sectors. The functions available are shields,
short range sensors, and computer controlled navigation.
The course selector dial displayed with this command lets you set the
ships course for the computer to track, and the ship will be moved by one
impulse power in that direction at the beginning of each turn. This is
best used in combat. As an example, when you enter a sector with enemies,
set the ships course and press the Set Course button, then right before
enemies fire photon torpedos your ship will take its controlled move and
the enemy will end up firing at the location you were just at, not where
you are now. This lets you evade enemy shots. Remember that you will
only evade the first shot fired; the remaining enemies systems will lock
on to your new location by the time their ships fire (this is a change
from the original Star Trek, where all ships would miss.)
NOTE: Once you choose the NAV control, you turn off any computer
aided course control automatically. This is how you can turn
off a set course also.
Shields are also set by computer. The checkboxes mark which shields
are active: front,right,back, and left. Simply check on the boxes for
the shields you want up. Remember, raising your front shields, then
getting hit on the back side does you no good whatsoever, so keep in
mind where the enemy will possibly be hitting you by. Also remember
that when your ship changes direction, it will face differently, and the
front side of your ship may be facing to the left or right!! Shields
will slowly drain the shield energy by your ship, so only keep them on
when necessary. The more shields up, the more energy drained.
Shields (of course) prevent damage to your ship. Here is how damage
is computed when shields are in use:
Photon attack - if photon hits side of ship with shield up, then ship
takes NO damage and shields lose small amount of energy;
otherwise full damage is taken.
Laser attack - you cannot defend your ship from laser attack simply
by dodging shots. Lasers are 100% effective if there are
operational. However, their damage can be lessened. For every
shield you have raised, damage will be decreased by 25%. So if
two shields are up, then you only take 50% damage. If all four
are up, you take no damage. Remember that shields drain energy,
so only keep them up in or when entering combat.
Finally, the sensors on your ship will map out the surrounding eight
sectors in your area. This will help you determine where enemies, bases,
and stars are located before your next move. Simply press the Sectors
button to get a peek at the surrounding areas, then click the mouse or
press any key to return you to the action!
Ship Status
============
The status button lets you check to see if your ship is in ship
shape! When you press the STAT button, you will see meters showing you
damage, which systems are operational, then Main, Shield, Laser, and
Dilithium energy. Each meter is labeled by the first letter, i.e. M
shows Main energy. The middle text section shows you how things are
going operationally. It will list the number of photons you have left,
then the status of your engines, computer, lasers, transporter, and the
ship alert status. If the items are labeled OK, then all is well. If
you see the '•' symbol by any item, this shows damage. The more '•'s
you see, the more damage for that item and the longer it will take to
repair. Repairs to your ship are done automatically over time, but you
can have all items repaired on your ship instantly by docking at a star
base.
Ship Commands
===============
The ship button lets you issue commands for ship operations. The
commands are Dock at Base, Transport, Abandon Ship, Self Destruct.
Dock at Base - use this to dock at a base for ship repairs. You must
be directly by a base to dock, not just in the same sector.
Transport - use this to transport personnel to a planet to retrieve
dilithium crystals. You must be directly by a planet to
transport, not just in the same sector.
Abandon Ship - use this as a last effort to save your crew in case you
certainly going to be killed. It will earn you extra points if
you spare the crew, even if you are doing awful.
Self Destruct - there is no good reason to use this control, and I'm
sure Starfleet will remember your name, but you can destruct
your ship and quickly end the game. You have 10 seconds to
abandon ship once you choose this or you go down with the ship!
How Battle Is Computed
=======================
If you're wondering the hows and whys of battle, here are the rules
I have set up for battle:
If you enter a sector with Klingon vessels present, there is an 50%
chance per turn that one or more of them will engage weapons systems.
If you engage the enemy first, or if an enemy fires upon you, then the
ratio goes to 80%. Once in battle, there is a 20% chance the enemy will
move his ship, 45% chance they use lasers, and 35% chance of photons.
If an enemies damage is critical, all tables are swapped; i.e. 20% chance
they will attack, 80% chance they will move.
When the Enterprise is hit, the damage ratio increases. When your ship
is over 50% damaged, then you risk the chance of ship functions being
damaged per attack. This ratio increases for every hit past 50%.
At the end of game...
======================
You will be given a report from Starfleet concerning your
performance. Keep your eyes on these numbers and try to improve your
next game!
Finally...
=======================
Any adjustments you make to your preferences are saved and will be
there the next time you play. You may save a game at any time during
play by choosing the Save Game As... option under the File menu. You
can restore a previously saved game by double-clicking the saved game
document icon from the Finder or choose the Open Saved Game option under
the File menu and choose your game. All ship stats will be restored.
Hope you enjoy the program.
Richard Harvey
December, 1988